<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rust on Kevin Quinn</title><link>https://kevinquinn.fun/tags/rust/</link><description>Recent content in Rust on Kevin Quinn</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Tue, 24 Mar 2026 05:00:00 +0000</lastBuildDate><atom:link href="https://kevinquinn.fun/tags/rust/feed.xml" rel="self" type="application/rss+xml"/><item><title/><link>https://kevinquinn.fun/stream/2026-03-24-rust-rewrites/</link><pubDate>Tue, 24 Mar 2026 05:00:00 +0000</pubDate><guid>https://kevinquinn.fun/stream/2026-03-24-rust-rewrites/</guid><description>&lt;p>There&amp;rsquo;s this trend of Rust rewrites of tools that either make common tasks super fast or simplifed, and then they get significant adoption. It feels like some form of Jevons Paradox when making things run faster &amp;amp; people want to use it more. A few examples:&lt;/p>
&lt;ul>
&lt;li>&lt;code>ripgrep&lt;/code> &lt;em>(2016)&lt;/em>&lt;/li>
&lt;li>&lt;code>astgrep &lt;/code>(2023)&lt;/li>
&lt;li>&lt;code>uv&lt;/code> from Astral (2024)&lt;/li>
&lt;li>Warp.dev&lt;/li>
&lt;/ul>
&lt;p>Probably numerous other instances of this trend continuing, especially now that agents are making it cheaper to pick performant languages like Rust, even if it would have been more complex for the developers in the past.&lt;/p></description></item></channel></rss>